Sep 21, 2017 Divinity: Original Sin 2 Talents Talents are additional Attributes, which you set for your character. They provide extra Abilities and options, which are beneficial to certain stats of your character. All powerful builds are hybrids, it's just a matter of how far you need to push the hybridization to be efficient. Be careful though, pushing too far into hybridization will make you weaker since you need to invest in 2 'class' attributes. It's better to supplement your build with skills from another class than trying to achieve a 50/50 hybrid.
Below is a template for a variety of different builds if you're having trouble deciding what to play, don't know how to build a character, or just want to try something new. There are a ton more out there, but this is a good starting guide that offers an introduction to the popular archetypes as well as some more inventive creations. Latest software with crack free sites.
- When runes are listed, the best versions of that rune are of course recommended. Where you put them should be determined based on the focus of the build (e.g. Intelligence, Crit Chance, etc).
- Attributes marked with an asterisk should be heavily favoured (put all of your points into them except as needed for other attributes, or in some cases, twice as much as the secondary attribute if the build encourages it).
- Skills or talents not listed may still be a very good fit for a given build or a variation on it; they're just not a core, essential skill or talent and as such aren't listed. Look to them once the core skills and talents are acquired.
Divinity Original Sin 2 Tank Builds
Credit for these builds goes to zyocuh and ssfunfun. Ac3d keygen free.
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Melee Builds
![Divinity original sin 2 class builds Divinity original sin 2 class builds](https://topcatrts.com/img/240510.jpg)
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Two-Handed DPS | A generic warrior that focuses pretty much entirely on doing tons of damage with two-handed weapons. | Strength*, Memory, Scoundrel 1, Warfare 2, Two-Handed 10, Executioner, Living Armour, Hothead | Adrenaline, Battering Ram, Battle Stomp, Enrage, Whirlwind, Blitz Attack, Phoenix Dive, Overpower | Weapon: +Crit Chance or +Crit Chance +Cleave, Runes: Flame Rune, Rock Rune, Rune of Power |
DPS Ranger | A ranger with high critical chance. | Finesse*, Wits, Memory Warfare 10, Huntsman 5, Scoundrel 10, Aerotheurge 2 or Polymorph 1, Executioner, Hot Headed, All Skilled Up or Bigger and Better, Stench | Arrow Storm, Uncanny Evasion or Chameleon Cloak | Weapon: +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Thunder Rune, Venom Rune, Masterwork Rune |
Rogue | Sneak behind enemies with various movement abilities and backstab them with dual daggers for huge damage. | Dual Wielding, Scoundrel 10, Warfare 10, Polymorph 1, Executioner, Living Armour, Opportunist, Stench | Backlash, Cloak and Dagger, Phoenix Dive, Blitz Attack, Adrenaline, Sawtooth Knife, Throwing Knife, Rupture Tendons, Battle Stomp, Crippling Blow, Whirlwind, Chameleon Cloak | Weapon: +DPS, +Cleave, Armour: +1 Necromancer, Runes: Thunder Rune, Venom Rune, Rune of Power |
Magic Builds
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Cleric | A mage with high survivability that focuses mostly on healing, with some crowd control to boot. Be sure to give Living Armour to all party members to maximize this build. | Constitution*, Memory, Strength, Warfare 1, Hydrosophist 10, Geomancer 2, Aerotheurge 2, Leadership 3, Perseverance 3, Duck Duck Goose, Living Armour, The Pawn, Mnemonic, All Skilled Up | Basically every Hydro skill, Battle Stomp, Battering Ram, Teleport, Fortify, Mend Metal | Weapon: Mace or Sword, Shield, Armour: +Armour, +Leadership, +Perseverance, +Hydrosophist, Runes: Masterwork Rune, Frost Rune, Venom Rune |
Aura Summoner | A supportive summoner that pairs very well with a Spellsword. | Memory*, Constitution, Summoning 10, Warfare 2, Pyrokinetic 2, Scoundrel 2, Geomancer 2, Hydrosophist 2, All Skilled Up, Stench, The Pawn | Conjure Incarnate, Farsight Infusion, Power Infusion, Whirlwind, Master of Sparks, Peace of Mind, Haste, Fireball, Venomous Aura, Vampiric Hunger Aura, Mass Cleanse Wounds, Cryogenic Stasis | Weapon: Whatever, Armour: +Pyrokinetic, +Hydrosophist, +Geomancer, Runes: Flame Rune, Frost Rune, Rock Rune, Venom Rune |
Aero Enchanter | A damage-focused Aero build that fights at close range. | Intelligence*, Wits, Memory, Aerotheurge 10, Hydrosophist 1, Two-Handed, Warfare 1, Huntsman 2, Necromancer 2, Executioner, Elemental Affinity, Savage Sortilege, Bigger and Better, Stench | Pressure Spike, Closed Circuit, Super Conductor, Rain, Tactical Retreat, Evasive Aura, Vacuum Touch, Vacuum Aura | Weapon: Aerotheurge staff, +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Frost Rune, Thunder Rune |
Necromancer | A linear but extremely effective magic build that synergizes with melee builds. | Intelligence*, Wits, Scoundrel 1, Warfare 10, Necromancer 3, Hydrosophist 3, Polymorph 5, Pyrokinetic 2, Executioner, Savage Sortilege, Hothead, Elemental Affinity | Corpse Explosion, Mass Corpse Explosion, Blood Rain, Flesh Sacrifice, Adrenaline, Apotheosis, Blood Storm, Grasp of the Starved, Skin Graft | Weapon: Wands, +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Rock Rune, Masterwork Rune |
Hybrid Builds
Divinity Original Sin Build Guide
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Spellsword | A fire-enhanced melee build that sees you murdering enemies as you light them on fire. | Intelligence*, Strength, Scoundrel 1, Warfare 2, Pyrokinetic 10, Aerotheurge 2, Executioner, Savage Sortilege, Living Armour, Hothead | Adrenaline, Enrage, Master of Sparks | Weapon: Two one-handed swords with +Crit (and +Cleave if possible), Runes: Flame Rune, Rune of Power |
Acid Crusader | A tank build with a focus on acid spells and melee damage. | Strength*, Intelligence, Wits, Memory, Warfare 10, Geomancer 2, Necromancer 2, Polymorph 10, Executioner, Living Armour, All Skilled Up, Hot Headed, Savage Sortilege, Mnemonic | Battle Stomp, Battering Ram, Phoenix Dive, Blitz Attack, Corrosive Touch, Corrosive Spray, Acid Spores | Weapon: Two-handed melee, Runes: Flame Rune, Rock Rune, Masterwork Rune |
Melee Deathwish Pyromancer | A suicide build that sees you deal more damage than others but at the expense of damage to yourself. Not to worry: it's all part of the plan. | Intelligence*, Wits, Strength, Elemental Affinity, The Pawn, Glass Cannon, What A Rush, Savage Sortilege, Pyrokinetic 10, Warfare 2, Necromancer 2, Scoundrel 1, Polymorph 5, Huntsman 2 | All Pyrokinetic skills, Living On the Edge, Death Wish, Skin Graft, Phoenix Dive, Adrenaline, Flesh Sacrifice, Throw Explosive Trap, Deploy Mass Traps, Apotheosis | Armour: Plate Armour |